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We propose a compact 3D Gaussian Splatting (3DGS) scene representation based on a grid-based feature plane model that incorporates (1) frequency-domain entropy modeling and (2) channel importance bit allocation with a progressive training scheme. The feature plane is compressed using a standard video codec (e.g., HEVC), enabling high compression rates with low complexity.
@misc{lee2025compression3dgaussiansplatting,
title={Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs},
author={Soonbin Lee and Fangwen Shu and Yago Sanchez and Thomas Schierl and Cornelius Hellge},
year={2025},
eprint={2501.03399},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2501.03399},
}